Although
highly informative, the creation of FE computer simulations (built from
CAT scan data) has been time consuming and their resolution insufficient
to incorporate the multiple material properties of bone.
Advances
that we have made over the last year place us at the forefront of this
exciting new field and our approaches represent major steps forward
in the simulation of vertebrate skull mechanics. These
include:
1,
a method for the incorporation of variable properties for bone, allowing
for more realistic modeling of structural behaviour;
2,
the addition of jaw joints that facilitate accurate reconstruction of
the 3-D architecture of muscle;
3,
procedures that allow statistical analyses of brick stress and strain,
and
4,
despite the complexity of these models (up to an order of magnitude
higher in resolution than has been developed for comparable studies),
our protocols produce simulations which can be quickly assembled and
solved on standard desktop computers.